Until the game was patched, several achievements were unobtainable and multiplayer was severely affected, something which has now been remedied.Īndy Eddy of Team Xbox also added that Fairytale Fights's "annoyingly bad game design" held it back from being a better game. Ī considerable number of glitches marred the Xbox 360 release in particular, leading to less than positive reviews before the much delayed patch was eventually released. GameSpot went further, criticising the game's lack of pacing, lousy boss fights and "shallow, repetitive combat". IT Reviews said that "the dodgy controls combined with some awkward camera viewpoints, plus the overly repetitive levels, slowly sap much of the joy from the experience". However, many sources were considerably more scathing. Some critics were more positive about it, such as Games Master magazine in the UK, which called it "a likeable, if slight, slice of gory Brothers Grimm gaming". Receptionįairytale Fights received mixed reviews, with a 51% average score on the Xbox 360 format on Metacritic. Fairytale Fights features 140 weapons, and 3 difficulty levels. The game features a multiplayer system for online and offline play, with drop-in-drop-out gameplay. Players have full control over how and when to slice their enemies, called dynamic slicing technology. They are also able to slide through the pools of blood and melt their enemies using acid potions. The game has a volumetric liquid system, where blood drenches the surroundings when the player slice up the enemies multiple times in a frenzied attack. Fairytale Fights is based on the Unreal Engine 3.
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